Process
I like to think of my approach to design as scrappy and common sense based.
If I could sum up how I generally work, in three phrases, they would be:
- maximize contextual awareness (marinate)
- form follows function (design with a utilitarian purpose)
- make things that are good for people and the planet (be excellent to each other)
A one-size-fits-all approach usually kind of sucks. Here are some funny roadmaps of different project scenarios and ways I would probably try to handle them:
idea -> smallest thing -> ship -> watch -> learn
๐ก ๐ฆ ๐ ๐ ๐
|
(holds breath)
ยฏ\_(ใ)_/ยฏ
system -> check logs -> sweep crumbs -> keep lights on
โ๏ธ ๐ ๐งน ๐ก
|
(quiet win)
ยฏ\_(ใ)_/ยฏ
spaghetti -> pause -> untangle -> label -> relief
๐ | | | ๐
(deep sigh) (focus) (clarity)
ยฏ\_(ใ)_/ยฏ
what if? -> try thing -> observe -> learn -> note it
๐ค ๐งช ๐ ๐ ๐๏ธ
|
(maybe???)
ยฏ\_(ใ)_/ยฏ
idea -> rough thing -> test -> oops -> fix -> try again
๐ก ๐งฑ ๐ฉโ๐ฌ ๐ฌ ๐ง ๐
|
(shrug fast)
ยฏ\_(ใ)_/ยฏ
values -> people -> needs -> design -> build
โค๏ธ ๐ฅ ๐ โ๏ธ ๐ ๏ธ
|
(calm)
ยฏ\_(ใ)_/ยฏ
scientist ๐ค designer ... observe -> hypothesize -> test -> analyze -> revise ๐ ๐ค ๐งช ๐ ๐ | (shrugs wisely) ยฏ\_(ใ)\_/ยฏ ... marinate -> form follows function -> be excellent to each other .......... pay attention -> be useful -> be kind | (still learning) ยฏ\_(ใ)\_/ยฏ